| Weapon: | Cloning |
| Combat Style: | Unarmed |
| Record: | 3W / 6L |
| Team: | CloneTracks |
Unarmed use their bodies primarily to do damage. Any contact with an unarmed body does damage to another ball, with unarmed collisions rewarding the faster ball with doing damage.
Each time Gorty or one of his clones takes a hit, a slightly smaller clone is spawned with 10% HP. All instances, Gorty and clones alike, deal 4 damage per hit and are capable of spawning further clones, allowing the count to compound over the course of a match.
All Unarmed have a passive speed gain, that resets upon taking or making a hit.
| Season | Opponent | Format | Result | Notes |
|---|---|---|---|---|
| Season 1 | Kurt | 1v1 - Bo1 | LOSS | N/A |
| Season 2 | Paul | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Caesar | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Finn | 1v1 - Bo3 | LOSS | N/A |
| Season 2 | Al | 1v1 - Bo3 | LOSS | N/A |
| Season 3 | Counter Point | 2v2 - Bo3 | WIN | N/A |
| Season 3 | Healthcare | 2v2 - Bo3 | LOSS | N/A |
| Season 3 | Suppressive Fire | 2v2 - Bo3 | LOSS | N/A |
| Season 3 | Chundus | 2v2 - Bo3 | LOSS | N/A |
Season 0 (Debut)
Ball debuts with the following base stats:
Damage on Hit: 4. Clones spawn upon taking a hit, and clones can also spawn clones.
Season 1
No changes.
Season 2
No changes.